Pipe bomb

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* pipe bomb

Hitchhiker's Guide:
Stable (0.F-3) - [ pipe bomb ]
Experimental - [ pipe bomb ]

General
Materials iron
Volume 0.5 liters
Weight 2.862 lbs or 1.298 kg
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 1.5 $
Use Action PIPEBOMB
As a Melee Weapon
Bash Dmg 11
Cut Dmg 0
To Hit 1

Inactive:

 A section of a pipe filled with explosive materials. Use this item to light the fuse, which gives you 3 turns before it detonates. You will need a lighter. It is somewhat unreliable, and may fail to detonate. 

Active:

 This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately! 



Notes

  • Pipe bombs have a random power between 6 and 14. This means that their basic blast radius is always a 3x3 square, and their shrapnel (if they have any) will fall within a 5x5 square.
  • Pipe bombs have a random amount of shrapnel between 0 and 4.
  • Pipe bombs have a 1 in 10 chance to do nothing when they should have exploded.
  • Pipe bombs do not light fires.
  • Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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